Game · Factions
Factions
Human factions own the towers, camps, and a lot of the mid-to-late story pressure in Palpagos. Each group has a leader, a partner Pal, a region flavor, and a tower you clear on a 5 minute timer.
This is a lore / progression hub, not a furniture catalog. Decorative faction standards and banners exist as placeable items in the build menu; grab them if you like the look, but the real progress is the tower ladder and region unlocks.
Official context: 1.0 / 1.0.5, level cap 80, Hard Mode after Azure Covenant, 287 pals. See also World, tower bosses in order, Bosses.
How factions show up in play
| Touchpoint | What it means |
|---|---|
| Camps / bases | Hostile humans, chests, schematics, XP |
| Tower | Leader + partner Pal boss; Fast Travel after clears in most routes |
| Region ownership | Biome flavor and enemy roster |
| Expeditions | Named destinations that mirror faction towers (Expeditions) |
| Story keys | Later towers feed Sunreach / World Tree routing |
PIDF is the soft exception in many write-ups: more “law enforcement” than open raid-on-sight until you carry crime flags. Everyone else is happy to shoot first.
Faction roster
| Faction | Leader (common name) | Territory | Tower / hook |
|---|---|---|---|
| Rayne Syndicate | Zoe Rayne | Early grasslands / islands, later camps, Oil Rig pressure | First tower beat; criminal exploitation theme |
| Free Pal Alliance | Lily Everhart | Crescent Moon / Verdant Brook arc | Early-mid ideological tower |
| Brothers of the Eternal Pyre | Axel Travers | Mount Obsidian / volcano | Fire worship mid-game tower |
| Palpagos Islands Defense Force (PIDF) | Marcus Dryden | Settlements, dunes, sanctuary patrol flavor | Law / control tower |
| PAL Genetic Research Unit | Victor Ashford | Astral Mountains snow | Late tech tower; Victor & Shadowbeak |
| Moonflower | Saya Kurosaki | Sakurajima | Saya & Selyne (beat guide) |
| Feybreak Warriors | Bjorn Seligsson | Feybreak | Bjorn & Bastigor; Sunreach portal gate |
| Azure Covenant | Auri (with Shaolong) | Sunreach | Azure Covenant tower; Hard Mode unlock |
Leader surnames and romanizations drift between UIs and guides. Trust the in-game tower plaque if strings disagree.
Progression reading order
| Order | Faction tower | Region |
|---|---|---|
| 1 | Rayne Syndicate | Early World grasslands |
| 2 | Free Pal Alliance | Forest / brook arc |
| 3 | Eternal Pyre | Volcano |
| 4 | PIDF | Desert / settlements |
| 5 | Genetic Research Unit | Astral snow |
| 6 | Moonflower | Sakurajima |
| 7 | Feybreak Warriors | Feybreak |
| 8 | Azure Covenant | Sunreach |
Full ordered beats and counters: all tower bosses in order. Individual Zoe-Saya clears from earlier packs stay linked from that ladder.
After Azure Covenant you unlock Hard Mode rematches for towers you already cleared. That is the official 1.0 endgame flag called out on the Sunreach guide.
Region hooks worth bookmarking
- Moonflower ↔ Sakurajima: cherry island, Saya & Selyne, late Dark answers.
- Feybreak Warriors ↔ Feybreak: anti-air, Chromite, portal into Sunreach.
- Azure Covenant ↔ Sunreach: Defense Modules, Soralite, Hard Mode, path toward World Tree.
- Rayne ↔ Oil Rigs: Syndicate pressure shows up again on offshore platforms (oil rigs).
- Genetic Research ↔ Astral / Pure Quartz neighborhood: snow labs sit near quartz farm talk (pure quartz farm).
Expeditions mirror the roster
Expedition destinations reuse faction names (Rayne, Free Pal Alliance, Eternal Pyre, PIDF, Genetic Research, Moonflower, Feybreak, Azure Covenant, World Tree). Element quotas and firepower gates live on Expeditions. Rank condensation still helps firepower math (Condensation).
Standards, banners, and base cosmetics
Faction flags / standards appear as build pieces for base dressing. Useful if you are theming a camp. Not required for tower unlocks. If you only need the item ID, use site search for the specific standard rather than treating this hub as a furniture list.
Practical tips
- Clear camps for spheres, ammo, and schematics on the way to each tower.
- Unlock the tower Fast Travel before you leave the roof.
- Build a counter party for the partner Pal’s element, not a sightseeing squad.
- Respect the 5 minute timer; resets punish slow clears.
- After Moonflower, plan Feybreak anti-air before you sightseeing-fly the southwest.