PalworldCenter

Game · Raids

Raids

Two raid loops.

Base defense

1.0 rebuilt raids as waves. Clear all waves for the reward. Raider type follows the biome (Free Pal Alliance on Crescent Moon Shore, Eternal Pyre on Mount Obsidian). Defense structures no longer eat ammo. A negotiator can cancel an incoming raid for gold. Guilds are capped at one raid-boss battle at a time. Enemy level scales with the work pals at that base. A Gold Coin Assembly Line can trigger a dedicated raid event.

Summoned bosses

Build a Summoning Altar (Ancient Technology, commonly listed at 33) on a throwaway base. Craft a slab from four fragments (dungeon and high-level chests). Known summons: Bellanoir, Bellanoir Libero, Blazamut Ryu, Xenolord, Hartalis, plus Moon Lord / Ultra Raid. 1.0.4 fixed some raid fights failing to progress, Panthalus wave hitboxes, and set Moon Lord and Ultra Raid rewards to the intended tables (the note did not print the new drop list).

Related: Zoe and Grizzbolt, Lily and Lyleen, Axel and Orserk, Marcus and Faleris, Victor and Shadowbeak, Saya and Selyne, How to beat Bellanoir, How to beat Libero, Bellanoir, How to beat Xenolord, How to beat Blazamut Ryu, Blazamut Ryu, Moon Lord, Hartalis, Bosses, Expeditions for slab fragments on routes, Summoning Altar.