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Plasma Cannon

Tech Level 61. Late energy explosive cannon that sits beside Rocket Launcher once Hexolite and Thermal Core crafts unlock. Attack sits near 10000 with Mag 2, so it matches rocket-tier punch while holding one extra shell versus Mag 1 rocket pacing. Build it when you want energy burst for alphas, tower rooms, and packed clears that reward splash over the sustained beam of Laser Rifle.

Recipe: Plasteel ×150 + Hexolite ×130 + Thermal Core ×4 + Computer ×8. One hundred fifty Plasteel and one hundred thirty Hexolite are the real gates, so keep polymer lines and Hexolite loops flowing before Tech 61 night. Park Thermal Cores and Computers beside that chest so the craft is one assembly run.

Carry Plasma Cannon for boss nights and any mid-range fight where Mag 2 energy explosives outclass Grenade Launcher splash volume. Keep Rocket Launcher as the Coralum sibling when Hexolite runs short, and Laser Rifle as the sustained energy fallback. Figures are for Palworld 1.0.5; recheck Tech level, craft counts, Attack, and magazine size in game after a later patch.

Related: Rocket Launcher, Laser Rifle, Grenade Launcher, Laser Gatling Gun, Guided Missile Launcher, Plasteel, Hexolite, Thermal Core, Computer, Beam Scatter, Charge Rifle, Beam Launcher, Plasma Rifle.