Game · Items
Heater
Tech Level 17. Early climate station that blows warm air across a cold base so night shifts stop taxing your crew. It needs a Fire Pal on Kindling duty to keep the flame lit, and it sits in the same temperature lane as the later Electric Heater without replacing that powered upgrade.
Build once with Ingot ×20, Charcoal ×10, and Flame Organ ×5. Structure HP sits near 2000, worker max is one Kindling pal, and the station applies a small SAN drain around -0.15 while it runs. Place it where pals path through cold rooms, not buried behind storage, and keep Charcoal and Ingot near the build chest so a second unit drops fast when the outpost expands.
Use Heater when you need warm air before generators and Circuit Boards are ready. Graduate to Electric Heater once power and late mats catch up; cooler pairing already lives on that page, so this hub stays on the basic Kindling heater only. Bank Flame Organs ahead of Tech 17 so unlock night is place-and-assign, not a hunt. Figures are for Palworld 1.0.5; recheck Tech level, craft counts, HP, and SAN drain in game after a later patch.
Related: Electric Heater, Ingot, Charcoal.