PalworldCenter

Card usage

Every card that has been played, ranked. Play rate is how often a deck running the card actually played it; win rate is for games where it was played, and is hidden under 30 games.

Player games and simulated bot games together. A simulated game counts a quarter of a player game. · 11 player games · 32,826 simulated · last 7 days

140 cards

Cards ranked by how often they were played
#CardPlays ↓Win rate
16,43557%
25,77055%
3
Ranch

Ranch

structure · EBP01-066

4,49541%
44,36468%
5
Dumud – Mellow Bounty

Dumud – Mellow Bounty

pal · EBP01-057

3,36150%
6
Victor's Strategy

Victor's Strategy

event · EBP01-046

3,32849%
73,30655%
8
Berry Plantation

Berry Plantation

structure · ETD02-008

3,23743%
9
Lily's Strategy

Lily's Strategy

event · EBP01-070

3,15242%
103,10170%
113,07149%
123,06070%
132,81172%
14
Aurora Guide

Aurora Guide

event · EBP01-048

2,76563%
15
Feed Box

Feed Box

structure · EBP01-065

2,64743%
16
Flopie – Snack Lover

Flopie – Snack Lover

pal · ETD02-003

2,60351%
17
Antique Mirror

Antique Mirror

structure · EBP01-042

2,46363%
18
Zoe's Strategy

Zoe's Strategy

event · EBP01-095

2,26938%
192,25268%
202,24639%
21
Found an Egg!

Found an Egg!

event · EBP01-071

2,20451%
22
Single-Shot Rifle

Single-Shot Rifle

gear · ETD01-010

2,10346%
23
Strike from the Darkness

Strike from the Darkness

event · ETD02-021

2,05636%
241,96042%
251,89362%
261,81652%
27
Pal Sphere

Pal Sphere

event · EBP01-047

1,78859%
281,63349%
291,59052%
30
Chikipi – My First Pal

Chikipi – My First Pal

pal · ETD02-024

1,51848%
311,48842%
321,47876%
331,47448%
34
Primitive Furnace

Primitive Furnace

structure · EBP01-016

1,46442%
351,42151%
36
Reptyro – Ore Gorger

Reptyro – Ore Gorger

pal · EBP01-005

1,35757%
37
Pump-Action Shotgun

Pump-Action Shotgun

gear · EBP01-020

1,33546%
381,30046%
391,24536%
40
Medieval Medicine Workbench

Medieval Medicine Workbench

structure · EBP01-090

1,19731%
411,19246%
421,14135%
43
Dark Cannon

Dark Cannon

event · EBP01-096

1,05243%
44
Lamball – My First Pal

Lamball – My First Pal

pal · ETD01-023

1,04959%
45
Wooden Wall

Wooden Wall

structure · EBP01-091

1,04243%
461,02748%
4798937%
4897136%
49
Ignis Breath

Ignis Breath

event · ETD01-011

97050%
5092545%
5190337%
52
Pengullet Rocket Launcher

Pengullet Rocket Launcher

gear · EBP01-044

89446%
5386447%
5486248%
55
Mounted Machine Gun

Mounted Machine Gun

structure · EBP01-015

84434%
56
Flame Cauldron

Flame Cauldron

structure · EBP01-017

82943%
5781252%
58
Makeshift Handgun

Makeshift Handgun

gear · EBP01-021

80842%
5979827%
6075936%
6173351%
62
Stone Pit

Stone Pit

structure · ETD01-008

72538%
63
Cola Vending Machine

Cola Vending Machine

structure · EBP01-064

71831%
6471836%
65
Foxparks' Harness

Foxparks' Harness

gear · EBP01-019

70139%
66
Axel's Strategy

Axel's Strategy

event · EBP01-023

68847%
67
Rooby – Brave Sparks

Rooby – Brave Sparks

pal · EBP01-011

68543%
6867644%
6967048%
70
Weapon Workbench

Weapon Workbench

structure · ETD01-009

67041%
7166432%
72
Shoddy Bed

Shoddy Bed

structure · EBP01-089

66327%
73
Viewing Cage

Viewing Cage

structure · EBP01-092

64131%
7463137%
7562835%
76
Reindrix – Icy Gaze

Reindrix – Icy Gaze

pal · ETD01-016

62445%
7761158%
78
Digtoise's Headband

Digtoise's Headband

gear · EBP01-068

60733%
79
Farming Hat

Farming Hat

gear · EBP01-069

60532%
80
Cattiva – My First Pal

Cattiva – My First Pal

pal · ETD02-023

60451%
8160349%
82
Felbat – Lifestealer

Felbat – Lifestealer

pal · ETD02-018

59039%
8356653%
84
Daedream's Necklace

Daedream's Necklace

gear · EBP01-094

56027%
85
Campfire

Campfire

structure · ETD02-009

55533%
86
Lamp

Lamp

structure · EBP01-088

51328%
87
Treasure Chest Found!

Treasure Chest Found!

event · EBP01-024

51043%
8850646%
8950153%
9049833%
91
Antique Wooden Chair

Antique Wooden Chair

structure · ETD01-019

48864%
92
Black Marketeer

Black Marketeer

event · EBP01-097

44639%
9343447%
94
Crystal Breath

Crystal Breath

event · ETD01-022

42047%
9541938%
96
Stone Blast

Stone Blast

event · ETD02-011

37438%
9737040%
9831741%
99
Hanging Trap

Hanging Trap

structure · ETD02-019

28538%
10027941%
101
No Pals Beyond Sign

No Pals Beyond Sign

structure · EBP01-067

27649%
10227543%
10326746%
104
Grappling Gun

Grappling Gun

gear · EBP01-045

24547%
10521724%
10619754%
107
Breeding Farm

Breeding Farm

structure · EBP01-063

19538%
10819558%
10919133%
11018448%
11116951%
11216660%
11315962%
11415661%
11514245%
11613428%
11713160%
11812951%
119
Pyrin – Cinder Steed

Pyrin – Cinder Steed

pal · EBP01-013

12951%
12011854%
121
Arsox – Burning Spoils

Arsox – Burning Spoils

pal · ETD01-005

11755%
12211244%
1239453%
1249458%
1259147%
126
The Adventure Begins

The Adventure Begins

event · EBP01-100

8954%
127
Antique Dresser

Antique Dresser

structure · EBP01-040

8831%
1288345%
1298061%
130
Cawgnito Hat

Cawgnito Hat

gear · ETD02-020

7240%
131
Alarm Bell

Alarm Bell

structure · EBP01-018

7030%
132
Refined Metal Spear

Refined Metal Spear

gear · ETD02-010

6442%
133
Meat Cleaver

Meat Cleaver

gear · EBP01-093

554%
1345444%
1354463%
1364356%
137
Stone Pickaxe

Stone Pickaxe

gear · EBP01-022

4032%
1383352%
139
Medical Supplies

Medical Supplies

event · ETD02-022

30—
140
Primitive Workbench

Primitive Workbench

structure · ETD01-020

30—

How these numbers are made

Two kinds of games. Player games are finished online, friendly, private and tournament matches between people. Simulated games are bot-versus-bot games on published decks, played on our own machines with the same rules engine as the game. The Combined view counts a simulated game as 0.25 of a player game; Players and Simulated show each on its own. Practice games against a bot are not counted as player games.

Share and trend. Which pairings get simulated is decided by our scheduler, not by players, so simulated games say nothing about popularity. Share of play therefore uses player games only. Where there are none, we show the share of published decks instead and say so; its trend is how many decks were created in the last 14 days against the 14 before.

Rating. The win rate a record can defend: the lower end of a 95% confidence interval, so a long record counts for more than a lucky streak. Draws count as half a win.

Small samples are hidden, not rounded. An archetype shows a rate from 30 games, a pairing from 12, a deck rating from 15, a card win rate from 30. On-play and on-draw need 15 games each way. A dash means not enough games. Simulated on-play, on-draw and mulligan figures also need the simulator to pass its calibration check, and say why when they are hidden.

Archetypes are read from the list. Nobody writes their plan on the tin, so the label comes from the 50 cards: the colour pair, then a role. Ramp: 6+ cards that add souls or discount gear. Control: 7+ that remove, sweep or stun Pals. Combo: 14+ that search the deck or recur from the graveyard. Aggro: an average cost of 3.9 or less. Anything else is Midrange. It is a heuristic, and it can disagree with what a deck's author calls it.

Length is turns per player, not counting the opponent's. Simulated bots never concede or run out the clock, so a simulated “how it wins” can only split damage from decking. Simulated win rates are against the decks we schedule, which favours well-known decks.