Jolthog – 10-Million-Volt Barrier C
EBP02-012•Legends Awaken

Jolthog – 10-Million-Volt Barrier

Rarity: CType: palElement: Electric

Card Details

Card Types
pal
Subtype
-
Color
Red
Cost
3
Power
200
Strike
1
Element
Electric
Rarity
C
Work Suitability
Electricity
Rules Text
ACTInterrupt (HandQuick[①, discard this card] OR [Discard this card and 1 other card from hand] Nullify the opponent's attack. Battle damage does not occur)
Card Number
EBP02-012

Current Market Price (EN)

$0.33
up $0.40 from yesterday
Sold · last 5 sales + TCGplayer market, past 21 days
Last updated: 11/05/2026

Price History

SoldTCGPlayer

Green is listing prices: what sellers are asking, and they may not sell. Amber is sold comps (closed sales). Colored lines are graded sold comps by grader and grade. Pop counts on those labels come from the census table when we have them. Empty days stay empty.

As an eBay Partner we may earn a commission from qualifying purchases. Affiliate disclosure.

eBay query: Palworld Jolthog "EBP02-012"

Portfolio Tracking

Recent Sales History

DateSourceConditionPrice
2026-11-05TCGPlayerNear Mint Normal$0.15
2026-11-05TCGPlayerNear Mint Normal$0.20
2026-11-04TCGPlayerNear Mint Normal$0.25
2026-11-04TCGPlayerNear Mint Normal$0.20
2026-11-03TCGPlayerNear Mint Normal$0.25
2026-11-03TCGPlayerNear Mint Normal$0.15
2026-11-02TCGPlayerNear Mint Normal$0.15
2026-11-02TCGPlayerNear Mint Normal$0.25
2026-11-01TCGPlayerNear Mint Normal$0.42
2026-11-01TCGPlayerNear Mint Normal$0.41

PalTrade Live Buy Orders & Bids (0)

Want this card? Post your offer or sell immediately to an active buyer.

No active buy orders for this card yet.

Be the first to name your price — sellers get notified and can accept directly.

In the game

Jolthog

Jolthog

Element: Electric

Work: Generating Electricity Lv. 1

Jolt Bomb

In the metagame

Played
1450%

of games where the deck included it

Win rate
48%

in games it was played

In decks
2%

4 of 172 published

Plays
4,925

last 30 days

Often in the same deck

From published deck lists, not games. A card needs to be in at least 40% of these decks and clearly more common here than elsewhere.

Player and simulated games, last 30 days. All card usage