PalworldCenter

Mono-Purple Control

Control: 7+ cards that remove, sweep or stun the opponent's Pals.

Only simulated bot-vs-bot games on published decks. · 32,826 simulated · last 30 days

Mono-Purple Control

6 published decks · no new decks

29%

win rate

Share
6% of published decks
Rating
27%
Length
7.16 turns
Mulligan
—
On the play
27%
On the draw
31%
Games
1,910

How it wins

Damage 94% · Decking 6%

Key cards

What Mono-Purple Control decks run

Head to head

Matchups

Mono-Purple Control against the field, best matchup first. Bars run right where it is favoured and left where it is not, from a centre line at 50%. 1,910 games played.

Decks

Mono-Purple Control decks that have played

  1. 1
    Shadowbeak – Seed of Despair
    Lyleen Noct – Providence of the Goddess
    Katress – Abyssal Sorcerer
    Maraith – Twilight Messenger
    Menasting – Darkness-Dwelling Scorpion
    Rating
    27%
    Win rate
    32%
    Games
    390
    Length
    7.62 turns
    Play / draw
    33% / 31%
  2. 2
    Shadowbeak – Seed of Despair
    Lyleen Noct – Providence of the Goddess
    Pyrin Noct – Steed of Azure Flames
    Helzephyr – Wings of the Moonless Night
    Maraith – Twilight Messenger
    Rating
    32%
    Win rate
    36%
    Games
    362
    Length
    7.39 turns
    Play / draw
    34% / 39%
  3. 3
    Shadowbeak – Seed of Despair
    Pyrin Noct – Steed of Azure Flames
    Helzephyr – Wings of the Moonless Night
    Blazehowl Noct – Darkflame Defender
    Maraith – Twilight Messenger
    Rating
    26%
    Win rate
    31%
    Games
    332
    Length
    6.94 turns
    Play / draw
    26% / 36%
  4. 4
    Shadowbeak – Seed of Despair
    Pyrin Noct – Steed of Azure Flames
    Helzephyr – Wings of the Moonless Night
    Maraith – Twilight Messenger
    Blazehowl Noct – Darkflame Defender
    Rating
    23%
    Win rate
    27%
    Games
    316
    Length
    7.08 turns
    Play / draw
    26% / 28%
  5. 5
    Shadowbeak – Seed of Despair
    Helzephyr – Wings of the Moonless Night
    Katress – Abyssal Sorcerer
    Maraith – Twilight Messenger
    Menasting – Darkness-Dwelling Scorpion
    Rating
    23%
    Win rate
    28%
    Games
    310
    Length
    7.14 turns
    Play / draw
    26% / 30%
  6. 6
    Shadowbeak – Seed of Despair
    Helzephyr – Wings of the Moonless Night
    Pyrin Noct – Steed of Azure Flames
    Maraith – Twilight Messenger
    Tombat – Out of Nowhere!?
    Rating
    7%
    Win rate
    11%
    Games
    200
    Length
    6.36 turns
    Play / draw
    10% / 12%

6 published decks in this archetype. All archetypes

How these numbers are made

Two kinds of games. Player games are finished online, friendly, private and tournament matches between people. Simulated games are bot-versus-bot games on published decks, played on our own machines with the same rules engine as the game. The Combined view counts a simulated game as 0.25 of a player game; Players and Simulated show each on its own. Practice games against a bot are not counted as player games.

Share and trend. Which pairings get simulated is decided by our scheduler, not by players, so simulated games say nothing about popularity. Share of play therefore uses player games only. Where there are none, we show the share of published decks instead and say so; its trend is how many decks were created in the last 14 days against the 14 before.

Rating. The win rate a record can defend: the lower end of a 95% confidence interval, so a long record counts for more than a lucky streak. Draws count as half a win.

Small samples are hidden, not rounded. An archetype shows a rate from 30 games, a pairing from 12, a deck rating from 15, a card win rate from 30. On-play and on-draw need 15 games each way. A dash means not enough games. Simulated on-play, on-draw and mulligan figures also need the simulator to pass its calibration check, and say why when they are hidden.

Archetypes are read from the list. Nobody writes their plan on the tin, so the label comes from the 50 cards: the colour pair, then a role. Ramp: 6+ cards that add souls or discount gear. Control: 7+ that remove, sweep or stun Pals. Combo: 14+ that search the deck or recur from the graveyard. Aggro: an average cost of 3.9 or less. Anything else is Midrange. It is a heuristic, and it can disagree with what a deck's author calls it.

Length is turns per player, not counting the opponent's. Simulated bots never concede or run out the clock, so a simulated “how it wins” can only split damage from decking. Simulated win rates are against the decks we schedule, which favours well-known decks.