PalworldCenter

Blue/Green Control

Control: 7+ cards that remove, sweep or stun the opponent's Pals.

Only simulated bot-vs-bot games on published decks. · 32,826 simulated · last 30 days

Blue/Green Control

4 published decks · no new decks

70%

win rate

Share
4% of published decks
Rating
69%
Length
6.3 turns
Mulligan
—
On the play
69%
On the draw
70%
Games
4,390

How it wins

Damage 98% · Decking 2%

Key cards

What Blue/Green Control decks run

Head to head

Matchups

Blue/Green Control against the field, best matchup first. Bars run right where it is favoured and left where it is not, from a centre line at 50%. 4,390 games played.

Decks

Blue/Green Control decks that have played

  1. 1
    Lyleen – Blessing of the Goddess
    Cryolinx – Arctic Ordeal
    Digtoise – Seismic Drillback
    Elphidran Aqua – Gentle Ripples
    Reindrix – Icy Gaze
    Rating
    68%
    Win rate
    70%
    Games
    3,472
    Length
    6.22 turns
    Play / draw
    69% / 70%
  2. 2
    Relaxaurus – Hungry Gunner
    Lyleen – Blessing of the Goddess
    Elphidran Aqua – Gentle Ripples
    Eikthyrdeer Terra – Guardian of Nature
    Chillet – Dragon Whisperer
    Rating
    57%
    Win rate
    62%
    Games
    366
    Length
    7.16 turns
    Play / draw
    61% / 63%
  3. 3
    Lyleen – Blessing of the Goddess
    Cryolinx – Arctic Ordeal
    Digtoise – Seismic Drillback
    Elphidran Aqua – Gentle Ripples
    Reindrix – Icy Gaze
    Rating
    68%
    Win rate
    74%
    Games
    300
    Length
    5.99 turns
    Play / draw
    75% / 72%
  4. 4
    Jormuntide – Surging Sea Serpent
    Relaxaurus – Hungry Gunner
    Wumpo Botan – Tropical Sentinel
    Elphidran Aqua – Gentle Ripples
    Cryolinx – Arctic Ordeal
    Rating
    76%
    Win rate
    81%
    Games
    252
    Length
    6.6 turns
    Play / draw
    81% / 81%

4 published decks in this archetype. All archetypes

How these numbers are made

Two kinds of games. Player games are finished online, friendly, private and tournament matches between people. Simulated games are bot-versus-bot games on published decks, played on our own machines with the same rules engine as the game. The Combined view counts a simulated game as 0.25 of a player game; Players and Simulated show each on its own. Practice games against a bot are not counted as player games.

Share and trend. Which pairings get simulated is decided by our scheduler, not by players, so simulated games say nothing about popularity. Share of play therefore uses player games only. Where there are none, we show the share of published decks instead and say so; its trend is how many decks were created in the last 14 days against the 14 before.

Rating. The win rate a record can defend: the lower end of a 95% confidence interval, so a long record counts for more than a lucky streak. Draws count as half a win.

Small samples are hidden, not rounded. An archetype shows a rate from 30 games, a pairing from 12, a deck rating from 15, a card win rate from 30. On-play and on-draw need 15 games each way. A dash means not enough games. Simulated on-play, on-draw and mulligan figures also need the simulator to pass its calibration check, and say why when they are hidden.

Archetypes are read from the list. Nobody writes their plan on the tin, so the label comes from the 50 cards: the colour pair, then a role. Ramp: 6+ cards that add souls or discount gear. Control: 7+ that remove, sweep or stun Pals. Combo: 14+ that search the deck or recur from the graveyard. Aggro: an average cost of 3.9 or less. Anything else is Midrange. It is a heuristic, and it can disagree with what a deck's author calls it.

Length is turns per player, not counting the opponent's. Simulated bots never concede or run out the clock, so a simulated “how it wins” can only split damage from decking. Simulated win rates are against the decks we schedule, which favours well-known decks.