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Blue/Purple Control

Control: 7+ cards that remove, sweep or stun the opponent's Pals.

Player games and simulated bot games together. A simulated game counts a quarter of a player game. · 11 player games · 32,826 simulated · last 7 days

Blue/Purple Control

17 published decks · no new decks

64%

win rate

Share
17% of published decks
Rating
62%
Length
6.81 turns
Mulligan
—
On the play
61%
On the draw
68%
Games
8,848

How it wins

Damage 98% · Decking 2%

Key cards

What Blue/Purple Control decks run

Head to head

Matchups

Blue/Purple Control against the field, best matchup first. Bars run right where it is favoured and left where it is not, from a centre line at 50%. 8,848 games played.

Decks

Blue/Purple Control decks that have played

  1. 1
    Jormuntide – Surging Sea Serpent
    Astegon – Aegis Wyvern of Death
    Relaxaurus – Hungry Gunner
    Pyrin Noct – Steed of Azure Flames
    Cryolinx – Arctic Ordeal
    Rating
    75%
    Win rate
    78%
    Games
    3,292
    Length
    6.59 turns
    Play / draw
    76% / 81%
  2. 2
    Shadowbeak – Seed of Despair
    Astegon – Aegis Wyvern of Death
    Wumpo – Frostpeak Sentinel
    Pyrin Noct – Steed of Azure Flames
    Cryolinx – Arctic Ordeal
    Rating
    40%
    Win rate
    49%
    Games
    456
    Length
    7.02 turns
    Play / draw
    44% / 54%
  3. 3
    Shadowbeak – Seed of Despair
    Lyleen Noct – Providence of the Goddess
    Maraith – Twilight Messenger
    Blazehowl Noct – Darkflame Defender
    Cryolinx – Arctic Ordeal
    Rating
    26%
    Win rate
    34%
    Games
    388
    Length
    7.4 turns
    Play / draw
    26% / 43%
  4. 4
    Astegon – Aegis Wyvern of Death
    Lyleen Noct – Providence of the Goddess
    Relaxaurus – Hungry Gunner
    Pyrin Noct – Steed of Azure Flames
    Elphidran Aqua – Gentle Ripples
    Rating
    42%
    Win rate
    52%
    Games
    388
    Length
    7.1 turns
    Play / draw
    46% / 58%
  5. 5
    Jormuntide – Surging Sea Serpent
    Lyleen Noct – Providence of the Goddess
    Relaxaurus – Hungry Gunner
    Pyrin Noct – Steed of Azure Flames
    Elphidran Aqua – Gentle Ripples
    Rating
    49%
    Win rate
    59%
    Games
    380
    Length
    7.03 turns
    Play / draw
    54% / 64%
  6. 6
    Jormuntide – Surging Sea Serpent
    Astegon – Aegis Wyvern of Death
    Relaxaurus – Hungry Gunner
    Elphidran Aqua – Gentle Ripples
    Blazehowl Noct – Darkflame Defender
    Rating
    48%
    Win rate
    58%
    Games
    380
    Length
    6.88 turns
    Play / draw
    52% / 64%
  7. 7
    Astegon – Aegis Wyvern of Death
    Lyleen Noct – Providence of the Goddess
    Pyrin Noct – Steed of Azure Flames
    Relaxaurus – Hungry Gunner
    Elphidran Aqua – Gentle Ripples
    Rating
    34%
    Win rate
    44%
    Games
    380
    Length
    6.96 turns
    Play / draw
    37% / 51%
  8. 8
    Wumpo – Frostpeak Sentinel
    Cryolinx – Arctic Ordeal
    Azurobe – Water Dragon Waltz
    Penking – Mighty Warrior of the Deep
    Reindrix – Icy Gaze
    Rating
    46%
    Win rate
    56%
    Games
    380
    Length
    7.05 turns
    Play / draw
    54% / 59%
  9. 9
    Astegon – Aegis Wyvern of Death
    Lyleen Noct – Providence of the Goddess
    Pyrin Noct – Steed of Azure Flames
    Relaxaurus – Hungry Gunner
    Elphidran Aqua – Gentle Ripples
    Rating
    31%
    Win rate
    40%
    Games
    370
    Length
    7.08 turns
    Play / draw
    36% / 44%
  10. 10
    Jormuntide – Surging Sea Serpent
    Astegon – Aegis Wyvern of Death
    Lyleen Noct – Providence of the Goddess
    Pyrin Noct – Steed of Azure Flames
    Relaxaurus – Hungry Gunner
    Rating
    51%
    Win rate
    61%
    Games
    366
    Length
    6.53 turns
    Play / draw
    62% / 60%

17 published decks in this archetype. All archetypes

How these numbers are made

Two kinds of games. Player games are finished online, friendly, private and tournament matches between people. Simulated games are bot-versus-bot games on published decks, played on our own machines with the same rules engine as the game. The Combined view counts a simulated game as 0.25 of a player game; Players and Simulated show each on its own. Practice games against a bot are not counted as player games.

Share and trend. Which pairings get simulated is decided by our scheduler, not by players, so simulated games say nothing about popularity. Share of play therefore uses player games only. Where there are none, we show the share of published decks instead and say so; its trend is how many decks were created in the last 14 days against the 14 before.

Rating. The win rate a record can defend: the lower end of a 95% confidence interval, so a long record counts for more than a lucky streak. Draws count as half a win.

Small samples are hidden, not rounded. An archetype shows a rate from 30 games, a pairing from 12, a deck rating from 15, a card win rate from 30. On-play and on-draw need 15 games each way. A dash means not enough games. Simulated on-play, on-draw and mulligan figures also need the simulator to pass its calibration check, and say why when they are hidden.

Archetypes are read from the list. Nobody writes their plan on the tin, so the label comes from the 50 cards: the colour pair, then a role. Ramp: 6+ cards that add souls or discount gear. Control: 7+ that remove, sweep or stun Pals. Combo: 14+ that search the deck or recur from the graveyard. Aggro: an average cost of 3.9 or less. Anything else is Midrange. It is a heuristic, and it can disagree with what a deck's author calls it.

Length is turns per player, not counting the opponent's. Simulated bots never concede or run out the clock, so a simulated “how it wins” can only split damage from decking. Simulated win rates are against the decks we schedule, which favours well-known decks.