PalworldCenter

The metagame

Which decks win, which cards get played, and how the archetypes match up. Every number says where it came from, and a dash means there are not enough games to say.

Only real player-vs-player games. · 17 player games · last 30 days

Games counted

17

17 player games

Average length

0.5 turns

per player, per finished game

Going first wins

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needs more games, or a calibrated simulator

Archetypes tracked

0

30+ games each

Top decks

The decks winning most

No deck has enough player games to rank yet.

Rating is the win rate a record can defend, so volume beats a hot streak. A deck needs 15 games to be ranked. Browse every community deck

Card usage

Most played cards

Every card ›
Cards ranked by how often they were played
#CardPlaysWin rate
10—
20—
30—
40—
5
Arsox – Burning Spoils

Arsox – Burning Spoils

pal · ETD01-005

0—
60—
70—
8
Stone Pit

Stone Pit

structure · ETD01-008

0—
9
Weapon Workbench

Weapon Workbench

structure · ETD01-009

0—
10
Single-Shot Rifle

Single-Shot Rifle

gear · ETD01-010

0—
11
Ignis Breath

Ignis Breath

event · ETD01-011

0—
120—
130—
140—
150—
16
Reindrix – Icy Gaze

Reindrix – Icy Gaze

pal · ETD01-016

0—
170—
180—
19
Antique Wooden Chair

Antique Wooden Chair

structure · ETD01-019

0—
20
Primitive Workbench

Primitive Workbench

structure · ETD01-020

0—

Head to head

Deck matchups

Full matrix ›
Not enough games yet to compare archetypes. Each needs at least 30 games, and each pairing at least 12.

The field

Archetype board

Every archetype ›
1

Blue/Red Midrange

8 published decks · no new decks

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needs 30+ games

Share
8% of published decks
Rating
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Length
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Mulligan
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On the play
—
On the draw
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Games
7

How it wins

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2

Green/Purple Midrange

4 published decks · no new decks

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needs 30+ games

Share
4% of published decks
Rating
—
Length
—
Mulligan
—
On the play
—
On the draw
—
Games
1

How it wins

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3

Blue/Purple Control

17 published decks · no new decks

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needs 30+ games

Share
17% of published decks
Rating
—
Length
—
Mulligan
—
On the play
—
On the draw
—
Games
0

How it wins

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4

Blue/Red Control

13 published decks · no new decks

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needs 30+ games

Share
13% of published decks
Rating
—
Length
—
Mulligan
—
On the play
—
On the draw
—
Games
0

How it wins

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5

Green/Purple Control

12 published decks · no new decks

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needs 30+ games

Share
12% of published decks
Rating
—
Length
—
Mulligan
—
On the play
—
On the draw
—
Games
0

How it wins

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6

Mono-Purple Control

6 published decks · no new decks

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needs 30+ games

Share
6% of published decks
Rating
—
Length
—
Mulligan
—
On the play
—
On the draw
—
Games
0

How it wins

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7

Green/Purple Ramp

5 published decks · no new decks

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needs 30+ games

Share
5% of published decks
Rating
—
Length
—
Mulligan
—
On the play
—
On the draw
—
Games
0

How it wins

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8

Blue/Green Control

4 published decks · no new decks

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needs 30+ games

Share
4% of published decks
Rating
—
Length
—
Mulligan
—
On the play
—
On the draw
—
Games
0

How it wins

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How these numbers are made

Two kinds of games. Player games are finished online, friendly, private and tournament matches between people. Simulated games are bot-versus-bot games on published decks, played on our own machines with the same rules engine as the game. The Combined view counts a simulated game as 0.25 of a player game; Players and Simulated show each on its own. Practice games against a bot are not counted as player games.

Share and trend. Which pairings get simulated is decided by our scheduler, not by players, so simulated games say nothing about popularity. Share of play therefore uses player games only. Where there are none, we show the share of published decks instead and say so; its trend is how many decks were created in the last 14 days against the 14 before.

Rating. The win rate a record can defend: the lower end of a 95% confidence interval, so a long record counts for more than a lucky streak. Draws count as half a win.

Small samples are hidden, not rounded. An archetype shows a rate from 30 games, a pairing from 12, a deck rating from 15, a card win rate from 30. On-play and on-draw need 15 games each way. A dash means not enough games. Simulated on-play, on-draw and mulligan figures also need the simulator to pass its calibration check, and say why when they are hidden.

Archetypes are read from the list. Nobody writes their plan on the tin, so the label comes from the 50 cards: the colour pair, then a role. Ramp: 6+ cards that add souls or discount gear. Control: 7+ that remove, sweep or stun Pals. Combo: 14+ that search the deck or recur from the graveyard. Aggro: an average cost of 3.9 or less. Anything else is Midrange. It is a heuristic, and it can disagree with what a deck's author calls it.

Length is turns per player, not counting the opponent's. Simulated bots never concede or run out the clock, so a simulated “how it wins” can only split damage from decking. Simulated win rates are against the decks we schedule, which favours well-known decks.