PalworldCenter

Card usage

Every card that has been played, ranked. Play rate is how often a deck running the card actually played it; win rate is for games where it was played, and is hidden under 30 games.

Only real player-vs-player games. · 17 player games · last 30 days

48 cards

Cards ranked by how often they were played
#CardPlays ↓Win rate
1
Antique Wooden Chair

Antique Wooden Chair

structure · ETD01-019

0—
2
Arsox – Burning Spoils

Arsox – Burning Spoils

pal · ETD01-005

0—
30—
4
Berry Plantation

Berry Plantation

structure · ETD02-008

0—
50—
60—
70—
8
Campfire

Campfire

structure · ETD02-009

0—
9
Cattiva – My First Pal

Cattiva – My First Pal

pal · ETD02-023

0—
100—
11
Cawgnito Hat

Cawgnito Hat

gear · ETD02-020

0—
12
Chikipi – My First Pal

Chikipi – My First Pal

pal · ETD02-024

0—
13
Crystal Breath

Crystal Breath

event · ETD01-022

0—
140—
150—
160—
17
Felbat – Lifestealer

Felbat – Lifestealer

pal · ETD02-018

0—
18
Flopie – Snack Lover

Flopie – Snack Lover

pal · ETD02-003

0—
190—
200—
210—
22
Hanging Trap

Hanging Trap

structure · ETD02-019

0—
230—
240—
25
Ignis Breath

Ignis Breath

event · ETD01-011

0—
260—
270—
280—
290—
30
Lamball – My First Pal

Lamball – My First Pal

pal · ETD01-023

0—
310—
320—
330—
34
Medical Supplies

Medical Supplies

event · ETD02-022

0—
350—
360—
370—
38
Primitive Workbench

Primitive Workbench

structure · ETD01-020

0—
39
Refined Metal Spear

Refined Metal Spear

gear · ETD02-010

0—
40
Reindrix – Icy Gaze

Reindrix – Icy Gaze

pal · ETD01-016

0—
410—
42
Single-Shot Rifle

Single-Shot Rifle

gear · ETD01-010

0—
430—
44
Stone Blast

Stone Blast

event · ETD02-011

0—
45
Stone Pit

Stone Pit

structure · ETD01-008

0—
46
Strike from the Darkness

Strike from the Darkness

event · ETD02-021

0—
470—
48
Weapon Workbench

Weapon Workbench

structure · ETD01-009

0—

How these numbers are made

Two kinds of games. Player games are finished online, friendly, private and tournament matches between people. Simulated games are bot-versus-bot games on published decks, played on our own machines with the same rules engine as the game. The Combined view counts a simulated game as 0.25 of a player game; Players and Simulated show each on its own. Practice games against a bot are not counted as player games.

Share and trend. Which pairings get simulated is decided by our scheduler, not by players, so simulated games say nothing about popularity. Share of play therefore uses player games only. Where there are none, we show the share of published decks instead and say so; its trend is how many decks were created in the last 14 days against the 14 before.

Rating. The win rate a record can defend: the lower end of a 95% confidence interval, so a long record counts for more than a lucky streak. Draws count as half a win.

Small samples are hidden, not rounded. An archetype shows a rate from 30 games, a pairing from 12, a deck rating from 15, a card win rate from 30. On-play and on-draw need 15 games each way. A dash means not enough games. Simulated on-play, on-draw and mulligan figures also need the simulator to pass its calibration check, and say why when they are hidden.

Archetypes are read from the list. Nobody writes their plan on the tin, so the label comes from the 50 cards: the colour pair, then a role. Ramp: 6+ cards that add souls or discount gear. Control: 7+ that remove, sweep or stun Pals. Combo: 14+ that search the deck or recur from the graveyard. Aggro: an average cost of 3.9 or less. Anything else is Midrange. It is a heuristic, and it can disagree with what a deck's author calls it.

Length is turns per player, not counting the opponent's. Simulated bots never concede or run out the clock, so a simulated “how it wins” can only split damage from decking. Simulated win rates are against the decks we schedule, which favours well-known decks.