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Green/Purple Control

Control: 7+ cards that remove, sweep or stun the opponent's Pals.

Player games and simulated bot games together. A simulated game counts a quarter of a player game. · 17 player games · 32,826 simulated · last 30 days

Green/Purple Control

12 published decks · no new decks

38%

win rate

Share
12% of published decks
Rating
36%
Length
7.71 turns
Mulligan
—
On the play
36%
On the draw
40%
Games
7,574

How it wins

Damage 88% · Decking 12%

Key cards

What Green/Purple Control decks run

Head to head

Matchups

Green/Purple Control against the field, best matchup first. Bars run right where it is favoured and left where it is not, from a centre line at 50%. 7,574 games played.

Decks

Green/Purple Control decks that have played

  1. 1
    Lyleen – Blessing of the Goddess
    Pyrin Noct – Steed of Azure Flames
    Wumpo Botan – Tropical Sentinel
    Digtoise – Seismic Drillback
    Blazehowl Noct – Darkflame Defender
    Rating
    34%
    Win rate
    37%
    Games
    3,690
    Length
    7.95 turns
    Play / draw
    37% / 37%
  2. 2
    Shadowbeak – Seed of Despair
    Lyleen Noct – Providence of the Goddess
    Lyleen – Blessing of the Goddess
    Pyrin Noct – Steed of Azure Flames
    Petallia – Sweet Blessings
    Rating
    30%
    Win rate
    39%
    Games
    424
    Length
    7.03 turns
    Play / draw
    35% / 42%
  3. 3
    Mammorest – Roar of the Wilds
    Astegon – Aegis Wyvern of Death
    Wumpo Botan – Tropical Sentinel
    Digtoise – Seismic Drillback
    Digtoise – Keen Needleback
    Rating
    42%
    Win rate
    52%
    Games
    388
    Length
    7.33 turns
    Play / draw
    45% / 59%
  4. 4
    Astegon – Aegis Wyvern of Death
    Wumpo Botan – Tropical Sentinel
    Felbat – Lifestealer
    Digtoise – Seismic Drillback
    Eikthyrdeer Terra – Guardian of Nature
    Rating
    38%
    Win rate
    47%
    Games
    384
    Length
    7.02 turns
    Play / draw
    41% / 54%
  5. 5
    Shadowbeak – Seed of Despair
    Pyrin Noct – Steed of Azure Flames
    Lyleen – Blessing of the Goddess
    Petallia – Sweet Blessings
    Maraith – Twilight Messenger
    Rating
    43%
    Win rate
    53%
    Games
    384
    Length
    7.14 turns
    Play / draw
    51% / 55%
  6. 6
    Lyleen Noct – Providence of the Goddess
    Wumpo Botan – Tropical Sentinel
    Lyleen – Blessing of the Goddess
    Petallia – Sweet Blessings
    Digtoise – Seismic Drillback
    Rating
    33%
    Win rate
    42%
    Games
    380
    Length
    7.72 turns
    Play / draw
    39% / 45%
  7. 7
    Astegon – Aegis Wyvern of Death
    Lyleen – Blessing of the Goddess
    Wumpo Botan – Tropical Sentinel
    Digtoise – Seismic Drillback
    Eikthyrdeer Terra – Guardian of Nature
    Rating
    29%
    Win rate
    39%
    Games
    368
    Length
    7.03 turns
    Play / draw
    40% / 38%
  8. 8
    Shadowbeak – Seed of Despair
    Lyleen Noct – Providence of the Goddess
    Warsect – Iron Fortress
    Lyleen – Blessing of the Goddess
    Pyrin Noct – Steed of Azure Flames
    Rating
    27%
    Win rate
    36%
    Games
    360
    Length
    8.42 turns
    Play / draw
    29% / 43%
  9. 9
    Shadowbeak – Seed of Despair
    Pyrin Noct – Steed of Azure Flames
    Lyleen – Blessing of the Goddess
    Blazehowl Noct – Darkflame Defender
    Petallia – Sweet Blessings
    Rating
    27%
    Win rate
    36%
    Games
    358
    Length
    7.57 turns
    Play / draw
    28% / 44%
  10. 10
    Lyleen Noct – Providence of the Goddess
    Wumpo Botan – Tropical Sentinel
    Pyrin Noct – Steed of Azure Flames
    Lyleen – Blessing of the Goddess
    Digtoise – Seismic Drillback
    Rating
    20%
    Win rate
    28%
    Games
    348
    Length
    7.34 turns
    Play / draw
    25% / 30%

12 published decks in this archetype. All archetypes

How these numbers are made

Two kinds of games. Player games are finished online, friendly, private and tournament matches between people. Simulated games are bot-versus-bot games on published decks, played on our own machines with the same rules engine as the game. The Combined view counts a simulated game as 0.25 of a player game; Players and Simulated show each on its own. Practice games against a bot are not counted as player games.

Share and trend. Which pairings get simulated is decided by our scheduler, not by players, so simulated games say nothing about popularity. Share of play therefore uses player games only. Where there are none, we show the share of published decks instead and say so; its trend is how many decks were created in the last 14 days against the 14 before.

Rating. The win rate a record can defend: the lower end of a 95% confidence interval, so a long record counts for more than a lucky streak. Draws count as half a win.

Small samples are hidden, not rounded. An archetype shows a rate from 30 games, a pairing from 12, a deck rating from 15, a card win rate from 30. On-play and on-draw need 15 games each way. A dash means not enough games. Simulated on-play, on-draw and mulligan figures also need the simulator to pass its calibration check, and say why when they are hidden.

Archetypes are read from the list. Nobody writes their plan on the tin, so the label comes from the 50 cards: the colour pair, then a role. Ramp: 6+ cards that add souls or discount gear. Control: 7+ that remove, sweep or stun Pals. Combo: 14+ that search the deck or recur from the graveyard. Aggro: an average cost of 3.9 or less. Anything else is Midrange. It is a heuristic, and it can disagree with what a deck's author calls it.

Length is turns per player, not counting the opponent's. Simulated bots never concede or run out the clock, so a simulated “how it wins” can only split damage from decking. Simulated win rates are against the decks we schedule, which favours well-known decks.