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The metagame

Which decks win, which cards get played, and how the archetypes match up. Every number says where it came from, and a dash means there are not enough games to say.

Only simulated bot-vs-bot games on published decks. · 32,826 simulated · last 7 days

Games counted

32,826

32,826 simulated

Average length

7.15 turns

per player, per finished game

Going first wins

47%

of decisive games

Archetypes tracked

22

30+ games each

Top decks

The decks winning most

  1. 1
    Jormuntide – Surging Sea Serpent
    Relaxaurus – Hungry Gunner
    Cryolinx – Arctic Ordeal
    Elphidran Aqua – Gentle Ripples
    Blazehowl Noct – Darkflame Defender
    Rating
    81%
    Win rate
    86%
    Games
    196
    Length
    6.04 turns
    Play / draw
    83% / 90%
  2. 2
    Jormuntide – Surging Sea Serpent
    Astegon – Aegis Wyvern of Death
    Relaxaurus – Hungry Gunner
    Pyrin Noct – Steed of Azure Flames
    Cryolinx – Arctic Ordeal
    Rating
    77%
    Win rate
    78%
    Games
    3,292
    Length
    6.59 turns
    Play / draw
    76% / 81%
  3. 3
    Jormuntide – Surging Sea Serpent
    Relaxaurus – Hungry Gunner
    Wumpo Botan – Tropical Sentinel
    Elphidran Aqua – Gentle Ripples
    Cryolinx – Arctic Ordeal
    Rating
    76%
    Win rate
    81%
    Games
    252
    Length
    6.6 turns
    Play / draw
    81% / 81%
  4. 4
    Jormuntide – Surging Sea Serpent
    Relaxaurus – Hungry Gunner
    Pyrin Noct – Steed of Azure Flames
    Cryolinx – Arctic Ordeal
    Elphidran Aqua – Gentle Ripples
    Rating
    73%
    Win rate
    78%
    Games
    272
    Length
    6.41 turns
    Play / draw
    79% / 78%
  5. 5
    Jormuntide Ignis – Savage Lava Dragon
    Reptyro – Ore Gorger
    Relaxaurus – Hungry Gunner
    Cryolinx – Arctic Ordeal
    Elphidran Aqua – Gentle Ripples
    Rating
    69%
    Win rate
    75%
    Games
    300
    Length
    6.68 turns
    Play / draw
    67% / 82%
  6. 6
    Lyleen – Blessing of the Goddess
    Cryolinx – Arctic Ordeal
    Digtoise – Seismic Drillback
    Elphidran Aqua – Gentle Ripples
    Reindrix – Icy Gaze
    Rating
    68%
    Win rate
    74%
    Games
    300
    Length
    5.99 turns
    Play / draw
    75% / 72%
  7. 7
    Lyleen – Blessing of the Goddess
    Cryolinx – Arctic Ordeal
    Digtoise – Seismic Drillback
    Elphidran Aqua – Gentle Ripples
    Reindrix – Icy Gaze
    Rating
    68%
    Win rate
    70%
    Games
    3,472
    Length
    6.22 turns
    Play / draw
    69% / 70%
  8. 8
    Lyleen – Blessing of the Goddess
    Cryolinx – Arctic Ordeal
    Elphidran Aqua – Gentle Ripples
    Petallia – Sweet Blessings
    Chillet – Dragon Whisperer
    Rating
    67%
    Win rate
    72%
    Games
    312
    Length
    6.57 turns
    Play / draw
    68% / 76%
  9. 9
    Jormuntide – Surging Sea Serpent
    Relaxaurus – Hungry Gunner
    Elphidran Aqua – Gentle Ripples
    Cryolinx – Arctic Ordeal
    Chillet – Dragon Whisperer
    Rating
    66%
    Win rate
    71%
    Games
    320
    Length
    6.35 turns
    Play / draw
    71% / 71%
  10. 10
    Jormuntide – Surging Sea Serpent
    Astegon – Aegis Wyvern of Death
    Relaxaurus – Hungry Gunner
    Elphidran Aqua – Gentle Ripples
    Blazehowl Noct – Darkflame Defender
    Rating
    63%
    Win rate
    68%
    Games
    340
    Length
    6.4 turns
    Play / draw
    64% / 72%

Rating is the win rate a record can defend, so volume beats a hot streak. A deck needs 15 games to be ranked. Browse every community deck

Card usage

Most played cards

Every card ›
Cards ranked by how often they were played
#CardPlaysWin rate
125,73857%
223,07955%
3
Ranch

Ranch

structure · EBP01-066

17,97941%
417,45568%
5
Dumud – Mellow Bounty

Dumud – Mellow Bounty

pal · EBP01-057

13,44450%
6
Victor's Strategy

Victor's Strategy

event · EBP01-046

13,31049%
713,22355%
8
Berry Plantation

Berry Plantation

structure · ETD02-008

12,94743%
9
Lily's Strategy

Lily's Strategy

event · EBP01-070

12,60642%
1012,40470%
1112,28449%
1212,23870%
1311,24472%
14
Aurora Guide

Aurora Guide

event · EBP01-048

11,05963%
15
Feed Box

Feed Box

structure · EBP01-065

10,58843%
16
Flopie – Snack Lover

Flopie – Snack Lover

pal · ETD02-003

10,41151%
17
Antique Mirror

Antique Mirror

structure · EBP01-042

9,85263%
18
Zoe's Strategy

Zoe's Strategy

event · EBP01-095

9,07738%
199,00768%
208,98439%

Head to head

Deck matchups

Full matrix ›

Blue/Red Control against the field, best matchup first. Bars run right where it is favoured and left where it is not, from a centre line at 50%. 10,996 games played.

The field

Archetype board

Every archetype ›
1

Blue/Red Control

13 published decks · no new decks

56%

win rate

Share
13% of published decks
Rating
55%
Length
6.93 turns
Mulligan
—
On the play
52%
On the draw
60%
Games
10,996

How it wins

Damage 97% · Decking 3%

2

Blue/Purple Control

17 published decks · no new decks

64%

win rate

Share
17% of published decks
Rating
63%
Length
6.81 turns
Mulligan
—
On the play
61%
On the draw
68%
Games
8,848

How it wins

Damage 98% · Decking 2%

3

Green/Purple Control

12 published decks · no new decks

38%

win rate

Share
12% of published decks
Rating
37%
Length
7.71 turns
Mulligan
—
On the play
36%
On the draw
40%
Games
7,574

How it wins

Damage 88% · Decking 12%

4

Blue/Green Ramp

2 published decks · no new decks

46%

win rate

Share
2% of published decks
Rating
45%
Length
7.21 turns
Mulligan
—
On the play
45%
On the draw
48%
Games
6,544

How it wins

Damage 93% · Decking 7%

5

Green/Purple Midrange

4 published decks · no new decks

34%

win rate

Share
4% of published decks
Rating
32%
Length
8.07 turns
Mulligan
—
On the play
30%
On the draw
38%
Games
4,940

How it wins

Damage 84% · Decking 16%

6

Green/Red Midrange

3 published decks · no new decks

63%

win rate

Share
3% of published decks
Rating
61%
Length
6.77 turns
Mulligan
—
On the play
59%
On the draw
67%
Games
4,544

How it wins

Damage 96% · Decking 4%

7

Blue/Green Control

4 published decks · no new decks

70%

win rate

Share
4% of published decks
Rating
69%
Length
6.3 turns
Mulligan
—
On the play
69%
On the draw
70%
Games
4,390

How it wins

Damage 98% · Decking 2%

8

Green/Purple Ramp

5 published decks · no new decks

42%

win rate

Share
5% of published decks
Rating
41%
Length
7.09 turns
Mulligan
—
On the play
39%
On the draw
45%
Games
3,866

How it wins

Damage 93% · Decking 7%

How these numbers are made

Two kinds of games. Player games are finished online, friendly, private and tournament matches between people. Simulated games are bot-versus-bot games on published decks, played on our own machines with the same rules engine as the game. The Combined view counts a simulated game as 0.25 of a player game; Players and Simulated show each on its own. Practice games against a bot are not counted as player games.

Share and trend. Which pairings get simulated is decided by our scheduler, not by players, so simulated games say nothing about popularity. Share of play therefore uses player games only. Where there are none, we show the share of published decks instead and say so; its trend is how many decks were created in the last 14 days against the 14 before.

Rating. The win rate a record can defend: the lower end of a 95% confidence interval, so a long record counts for more than a lucky streak. Draws count as half a win.

Small samples are hidden, not rounded. An archetype shows a rate from 30 games, a pairing from 12, a deck rating from 15, a card win rate from 30. On-play and on-draw need 15 games each way. A dash means not enough games. Simulated on-play, on-draw and mulligan figures also need the simulator to pass its calibration check, and say why when they are hidden.

Archetypes are read from the list. Nobody writes their plan on the tin, so the label comes from the 50 cards: the colour pair, then a role. Ramp: 6+ cards that add souls or discount gear. Control: 7+ that remove, sweep or stun Pals. Combo: 14+ that search the deck or recur from the graveyard. Aggro: an average cost of 3.9 or less. Anything else is Midrange. It is a heuristic, and it can disagree with what a deck's author calls it.

Length is turns per player, not counting the opponent's. Simulated bots never concede or run out the clock, so a simulated “how it wins” can only split damage from decking. Simulated win rates are against the decks we schedule, which favours well-known decks.