Which decks win, which cards get played, and how the archetypes match up. Every number says where it came from, and a dash means there are not enough games to say.
Player games and simulated bot games together. A simulated game counts a quarter of a player game. · 17 player games · 32,826 simulated · last 90 days
Games counted
32,843
17 player games · 32,826 simulated
Average length
7.15 turns
per player, per finished game
Going first wins
47%
of decisive games
Archetypes tracked
22
30+ games each
Top decks



































Rating is the win rate a record can defend, so volume beats a hot streak. A deck needs 15 games to be ranked. Browse every community deck
Card usage
| # | Card | Plays | Win rate |
|---|---|---|---|
| 1 | Lyleen – Blessing of the Goddess pal · EBP01-049 | 6,435 | 57% |
| 2 | pal · EBP01-050 | 5,770 | 55% |
| 3 | structure · EBP01-066 | 4,495 | 41% |
| 4 | Elphidran Aqua – Gentle Ripples pal · ETD01-012 | 4,364 | 68% |
| 5 | pal · EBP01-057 | 3,361 | 50% |
| 6 | event · EBP01-046 | 3,328 | 49% |
| 7 | Rushoar – Reckless Destruction pal · EBP01-052 | 3,306 | 55% |
| 8 | structure · ETD02-008 | 3,237 | 43% |
| 9 | event · EBP01-070 | 3,152 | 42% |
| 10 | pal · EBP01-026 | 3,101 | 70% |
| 11 | pal · EBP01-059 | 3,071 | 49% |
| 12 | Pengullet – Yearning for the Sky pal · EBP01-028 | 3,060 | 70% |
| 13 | pal · EBP01-025 | 2,811 | 72% |
| 14 | event · EBP01-048 | 2,765 | 63% |
| 15 | structure · EBP01-065 | 2,647 | 43% |
| 16 | pal · ETD02-003 | 2,603 | 51% |
| 17 | structure · EBP01-042 | 2,463 | 63% |
| 18 | event · EBP01-095 | 2,269 | 38% |
| 19 | pal · EBP01-098 | 2,252 | 68% |
| 20 | Beegarde – Knight of the Flower Garden pal · EBP01-061 | 2,246 | 39% |
Head to head
Blue/Red Control against the field, best matchup first. Bars run right where it is favoured and left where it is not, from a centre line at 50%. 10,996 games played.
The field
How it wins
Damage 97% · Decking 3%
How it wins
Damage 98% · Decking 2%
How it wins
Damage 88% · Decking 12%
How it wins
Damage 93% · Decking 7%
How it wins
Damage 83% · Decking 16% · Concession 0%
How it wins
Damage 96% · Decking 4%
How it wins
Damage 98% · Decking 2%
How it wins
Damage 93% · Decking 7%
Two kinds of games. Player games are finished online, friendly, private and tournament matches between people. Simulated games are bot-versus-bot games on published decks, played on our own machines with the same rules engine as the game. The Combined view counts a simulated game as 0.25 of a player game; Players and Simulated show each on its own. Practice games against a bot are not counted as player games.
Share and trend. Which pairings get simulated is decided by our scheduler, not by players, so simulated games say nothing about popularity. Share of play therefore uses player games only. Where there are none, we show the share of published decks instead and say so; its trend is how many decks were created in the last 14 days against the 14 before.
Rating. The win rate a record can defend: the lower end of a 95% confidence interval, so a long record counts for more than a lucky streak. Draws count as half a win.
Small samples are hidden, not rounded. An archetype shows a rate from 30 games, a pairing from 12, a deck rating from 15, a card win rate from 30. On-play and on-draw need 15 games each way. A dash means not enough games. Simulated on-play, on-draw and mulligan figures also need the simulator to pass its calibration check, and say why when they are hidden.
Archetypes are read from the list. Nobody writes their plan on the tin, so the label comes from the 50 cards: the colour pair, then a role. Ramp: 6+ cards that add souls or discount gear. Control: 7+ that remove, sweep or stun Pals. Combo: 14+ that search the deck or recur from the graveyard. Aggro: an average cost of 3.9 or less. Anything else is Midrange. It is a heuristic, and it can disagree with what a deck's author calls it.
Length is turns per player, not counting the opponent's. Simulated bots never concede or run out the clock, so a simulated “how it wins” can only split damage from decking. Simulated win rates are against the decks we schedule, which favours well-known decks.