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Archetypes

Each archetype is a colour pair and a role, read from the 50 cards of the decks in it. Ranked by games played; a dash means too few games to say.

Only simulated bot-vs-bot games on published decks. · 32,826 simulated · last 90 days

1

Blue/Red Control

13 published decks · no new decks

56%

win rate

Share
13% of published decks
Rating
55%
Length
6.93 turns
Mulligan
—
On the play
52%
On the draw
60%
Games
10,996

How it wins

Damage 97% · Decking 3%

2

Blue/Purple Control

17 published decks · no new decks

64%

win rate

Share
17% of published decks
Rating
63%
Length
6.81 turns
Mulligan
—
On the play
61%
On the draw
68%
Games
8,848

How it wins

Damage 98% · Decking 2%

3

Green/Purple Control

12 published decks · no new decks

38%

win rate

Share
12% of published decks
Rating
37%
Length
7.71 turns
Mulligan
—
On the play
36%
On the draw
40%
Games
7,574

How it wins

Damage 88% · Decking 12%

4

Blue/Green Ramp

2 published decks · no new decks

46%

win rate

Share
2% of published decks
Rating
45%
Length
7.21 turns
Mulligan
—
On the play
45%
On the draw
48%
Games
6,544

How it wins

Damage 93% · Decking 7%

5

Green/Purple Midrange

4 published decks · no new decks

34%

win rate

Share
4% of published decks
Rating
32%
Length
8.07 turns
Mulligan
—
On the play
30%
On the draw
38%
Games
4,940

How it wins

Damage 84% · Decking 16%

6

Green/Red Midrange

3 published decks · no new decks

63%

win rate

Share
3% of published decks
Rating
61%
Length
6.77 turns
Mulligan
—
On the play
59%
On the draw
67%
Games
4,544

How it wins

Damage 96% · Decking 4%

7

Blue/Green Control

4 published decks · no new decks

70%

win rate

Share
4% of published decks
Rating
69%
Length
6.3 turns
Mulligan
—
On the play
69%
On the draw
70%
Games
4,390

How it wins

Damage 98% · Decking 2%

8

Green/Purple Ramp

5 published decks · no new decks

42%

win rate

Share
5% of published decks
Rating
41%
Length
7.09 turns
Mulligan
—
On the play
39%
On the draw
45%
Games
3,866

How it wins

Damage 93% · Decking 7%

9

Blue/Red Midrange

8 published decks · no new decks

41%

win rate

Share
8% of published decks
Rating
39%
Length
7.69 turns
Mulligan
—
On the play
35%
On the draw
46%
Games
2,722

How it wins

Damage 94% · Decking 6%

10

Mono-Purple Control

6 published decks · no new decks

29%

win rate

Share
6% of published decks
Rating
27%
Length
7.16 turns
Mulligan
—
On the play
27%
On the draw
31%
Games
1,910

How it wins

Damage 94% · Decking 6%

11

Purple/Red Control

4 published decks · no new decks

29%

win rate

Share
4% of published decks
Rating
27%
Length
8.21 turns
Mulligan
—
On the play
24%
On the draw
34%
Games
1,334

How it wins

Damage 88% · Decking 12%

12

Mono-Green Aggro

3 published decks · no new decks

50%

win rate

Share
3% of published decks
Rating
48%
Length
6.16 turns
Mulligan
—
On the play
50%
On the draw
51%
Games
1,212

How it wins

Damage 96% · Decking 4%

13

Mono-Red Midrange

4 published decks · no new decks

39%

win rate

Share
4% of published decks
Rating
36%
Length
7.32 turns
Mulligan
—
On the play
40%
On the draw
38%
Games
1,146

How it wins

Damage 95% · Decking 5%

14

Blue/Green Midrange

3 published decks · no new decks

61%

win rate

Share
3% of published decks
Rating
58%
Length
6.57 turns
Mulligan
—
On the play
61%
On the draw
61%
Games
1,096

How it wins

Damage 98% · Decking 2%

15

Blue/Red Aggro

3 published decks · no new decks

46%

win rate

Share
3% of published decks
Rating
43%
Length
7.2 turns
Mulligan
—
On the play
45%
On the draw
47%
Games
1,060

How it wins

Damage 94% · Decking 6%

16

Green/Red Ramp

2 published decks · no new decks

50%

win rate

Share
2% of published decks
Rating
46%
Length
7.01 turns
Mulligan
—
On the play
49%
On the draw
50%
Games
844

How it wins

Damage 96% · Decking 4%

17

Purple/Red Midrange

2 published decks · no new decks

39%

win rate

Share
2% of published decks
Rating
36%
Length
7.68 turns
Mulligan
—
On the play
35%
On the draw
44%
Games
808

How it wins

Damage 94% · Decking 6%

18

Green/Purple Combo

1 published deck · no new decks

45%

win rate

Share
1% of published decks
Rating
40%
Length
7.04 turns
Mulligan
—
On the play
38%
On the draw
52%
Games
388

How it wins

Damage 93% · Decking 7%

19

Mono-Green Ramp

1 published deck · no new decks

56%

win rate

Share
1% of published decks
Rating
51%
Length
7.17 turns
Mulligan
—
On the play
51%
On the draw
62%
Games
380

How it wins

Damage 96% · Decking 4%

20

Mono-Red Aggro

1 published deck · no new decks

31%

win rate

Share
1% of published decks
Rating
27%
Length
7.82 turns
Mulligan
—
On the play
29%
On the draw
33%
Games
378

How it wins

Damage 95% · Decking 5%

21

Green/Red Combo

1 published deck · no new decks

37%

win rate

Share
1% of published decks
Rating
32%
Length
7.72 turns
Mulligan
—
On the play
33%
On the draw
40%
Games
360

How it wins

Damage 95% · Decking 5%

22

Blue/Green Combo

1 published deck · no new decks

72%

win rate

Share
1% of published decks
Rating
67%
Length
6.57 turns
Mulligan
—
On the play
68%
On the draw
76%
Games
312

How it wins

Damage 96% · Decking 4%

How these numbers are made

Two kinds of games. Player games are finished online, friendly, private and tournament matches between people. Simulated games are bot-versus-bot games on published decks, played on our own machines with the same rules engine as the game. The Combined view counts a simulated game as 0.25 of a player game; Players and Simulated show each on its own. Practice games against a bot are not counted as player games.

Share and trend. Which pairings get simulated is decided by our scheduler, not by players, so simulated games say nothing about popularity. Share of play therefore uses player games only. Where there are none, we show the share of published decks instead and say so; its trend is how many decks were created in the last 14 days against the 14 before.

Rating. The win rate a record can defend: the lower end of a 95% confidence interval, so a long record counts for more than a lucky streak. Draws count as half a win.

Small samples are hidden, not rounded. An archetype shows a rate from 30 games, a pairing from 12, a deck rating from 15, a card win rate from 30. On-play and on-draw need 15 games each way. A dash means not enough games. Simulated on-play, on-draw and mulligan figures also need the simulator to pass its calibration check, and say why when they are hidden.

Archetypes are read from the list. Nobody writes their plan on the tin, so the label comes from the 50 cards: the colour pair, then a role. Ramp: 6+ cards that add souls or discount gear. Control: 7+ that remove, sweep or stun Pals. Combo: 14+ that search the deck or recur from the graveyard. Aggro: an average cost of 3.9 or less. Anything else is Midrange. It is a heuristic, and it can disagree with what a deck's author calls it.

Length is turns per player, not counting the opponent's. Simulated bots never concede or run out the clock, so a simulated “how it wins” can only split damage from decking. Simulated win rates are against the decks we schedule, which favours well-known decks.