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Blue/Red Control

Control: 7+ cards that remove, sweep or stun the opponent's Pals.

Only simulated bot-vs-bot games on published decks. · 32,826 simulated · last 7 days

Blue/Red Control

13 published decks · no new decks

56%

win rate

Share
13% of published decks
Rating
55%
Length
6.93 turns
Mulligan
—
On the play
52%
On the draw
60%
Games
10,996

How it wins

Damage 97% · Decking 3%

Key cards

What Blue/Red Control decks run

Head to head

Matchups

Blue/Red Control against the field, best matchup first. Bars run right where it is favoured and left where it is not, from a centre line at 50%. 10,996 games played.

Decks

Blue/Red Control decks that have played

  1. 1
    Reptyro – Ore Gorger
    Blazamut – Molten Sovereign
    Suzaku – Hellfire Wings
    Blazehowl – Hellflame Defender
    Ragnahawk – Emberwing Striker
    Rating
    50%
    Win rate
    52%
    Games
    3,700
    Length
    7.01 turns
    Play / draw
    48% / 56%
  2. 2
    Jormuntide Ignis – Savage Lava Dragon
    Relaxaurus – Hungry Gunner
    Cryolinx – Arctic Ordeal
    Elphidran Aqua – Gentle Ripples
    Chillet – Dragon Whisperer
    Rating
    58%
    Win rate
    59%
    Games
    3,604
    Length
    6.85 turns
    Play / draw
    55% / 64%
  3. 3
    Jormuntide – Surging Sea Serpent
    Reptyro – Ore Gorger
    Jormuntide Ignis – Savage Lava Dragon
    Reptyro Cryst – Glacial Devourer
    Relaxaurus – Hungry Gunner
    Rating
    39%
    Win rate
    44%
    Games
    380
    Length
    7.68 turns
    Play / draw
    44% / 43%
  4. 4
    Jormuntide Ignis – Savage Lava Dragon
    Jormuntide – Surging Sea Serpent
    Blazehowl – Hellflame Defender
    Suzaku – Hellfire Wings
    Relaxaurus – Hungry Gunner
    Rating
    52%
    Win rate
    57%
    Games
    378
    Length
    7.43 turns
    Play / draw
    53% / 61%
  5. 5
    Reptyro – Ore Gorger
    Jormuntide Ignis – Savage Lava Dragon
    Jormuntide – Surging Sea Serpent
    Relaxaurus – Hungry Gunner
    Elphidran Aqua – Gentle Ripples
    Rating
    55%
    Win rate
    60%
    Games
    370
    Length
    6.58 turns
    Play / draw
    60% / 61%
  6. 6
    Jormuntide Ignis – Savage Lava Dragon
    Reptyro – Ore Gorger
    Blazamut – Molten Sovereign
    Suzaku – Hellfire Wings
    Ragnahawk – Emberwing Striker
    Rating
    33%
    Win rate
    38%
    Games
    368
    Length
    6.85 turns
    Play / draw
    33% / 42%
  7. 7
    Jormuntide Ignis – Savage Lava Dragon
    Blazehowl – Hellflame Defender
    Relaxaurus – Hungry Gunner
    Cryolinx – Arctic Ordeal
    Elphidran Aqua – Gentle Ripples
    Rating
    57%
    Win rate
    62%
    Games
    364
    Length
    7.2 turns
    Play / draw
    57% / 67%
  8. 8
    Jormuntide – Surging Sea Serpent
    Reptyro – Ore Gorger
    Suzaku – Hellfire Wings
    Cryolinx – Arctic Ordeal
    Reindrix – Icy Gaze
    Rating
    58%
    Win rate
    63%
    Games
    362
    Length
    7.2 turns
    Play / draw
    59% / 66%
  9. 9
    Jormuntide Ignis – Savage Lava Dragon
    Relaxaurus – Hungry Gunner
    Cryolinx – Arctic Ordeal
    Elphidran Aqua – Gentle Ripples
    Chillet – Dragon Whisperer
    Rating
    59%
    Win rate
    64%
    Games
    360
    Length
    6.73 turns
    Play / draw
    53% / 74%
  10. 10
    Jormuntide Ignis – Savage Lava Dragon
    Relaxaurus – Hungry Gunner
    Elphidran Aqua – Gentle Ripples
    Chillet – Dragon Whisperer
    Reindrix – Icy Gaze
    Rating
    62%
    Win rate
    67%
    Games
    340
    Length
    6.39 turns
    Play / draw
    71% / 63%

13 published decks in this archetype. All archetypes

How these numbers are made

Two kinds of games. Player games are finished online, friendly, private and tournament matches between people. Simulated games are bot-versus-bot games on published decks, played on our own machines with the same rules engine as the game. The Combined view counts a simulated game as 0.25 of a player game; Players and Simulated show each on its own. Practice games against a bot are not counted as player games.

Share and trend. Which pairings get simulated is decided by our scheduler, not by players, so simulated games say nothing about popularity. Share of play therefore uses player games only. Where there are none, we show the share of published decks instead and say so; its trend is how many decks were created in the last 14 days against the 14 before.

Rating. The win rate a record can defend: the lower end of a 95% confidence interval, so a long record counts for more than a lucky streak. Draws count as half a win.

Small samples are hidden, not rounded. An archetype shows a rate from 30 games, a pairing from 12, a deck rating from 15, a card win rate from 30. On-play and on-draw need 15 games each way. A dash means not enough games. Simulated on-play, on-draw and mulligan figures also need the simulator to pass its calibration check, and say why when they are hidden.

Archetypes are read from the list. Nobody writes their plan on the tin, so the label comes from the 50 cards: the colour pair, then a role. Ramp: 6+ cards that add souls or discount gear. Control: 7+ that remove, sweep or stun Pals. Combo: 14+ that search the deck or recur from the graveyard. Aggro: an average cost of 3.9 or less. Anything else is Midrange. It is a heuristic, and it can disagree with what a deck's author calls it.

Length is turns per player, not counting the opponent's. Simulated bots never concede or run out the clock, so a simulated “how it wins” can only split damage from decking. Simulated win rates are against the decks we schedule, which favours well-known decks.