PalworldCenter

Blue/Red Aggro

Aggro: An average card cost of 3.9 or less: cheap Pals that deploy and attack early.

Only simulated bot-vs-bot games on published decks. · 32,826 simulated · last 90 days

Blue/Red Aggro

3 published decks · no new decks

46%

win rate

Share
3% of published decks
Rating
43%
Length
7.2 turns
Mulligan
—
On the play
45%
On the draw
47%
Games
1,060

How it wins

Damage 94% · Decking 6%

Key cards

What Blue/Red Aggro decks run

Head to head

Matchups

Blue/Red Aggro against the field, best matchup first. Bars run right where it is favoured and left where it is not, from a centre line at 50%. 1,060 games played.

Decks

Blue/Red Aggro decks that have played

  1. 1
    Suzaku Aqua – Way of the Current
    Pyrin – Cinder Steed
    Bushi – Ephemeral Blade
    Kitsun – Wyrmbane Fangs
    Hangyu Cryst – Frigid Wanderer
    Rating
    45%
    Win rate
    50%
    Games
    388
    Length
    6.99 turns
    Play / draw
    53% / 47%
  2. 2
    Blazamut – Molten Sovereign
    Mammorest Cryst – Roar of the Tundra
    Grizzbolt – Rumbling Tank
    Suzaku Aqua – Way of the Current
    Mossanda Lux – Vanguard Captain
    Rating
    53%
    Win rate
    58%
    Games
    376
    Length
    6.86 turns
    Play / draw
    53% / 62%
  3. 3
    Jormuntide Ignis – Savage Lava Dragon
    Ragnahawk – Emberwing Striker
    Bushi – Ephemeral Blade
    Foxparks – A Toasty Hug
    Flambelle – Scorching Tears
    Rating
    21%
    Win rate
    26%
    Games
    296
    Length
    7.91 turns
    Play / draw
    25% / 26%

3 published decks in this archetype. All archetypes

How these numbers are made

Two kinds of games. Player games are finished online, friendly, private and tournament matches between people. Simulated games are bot-versus-bot games on published decks, played on our own machines with the same rules engine as the game. The Combined view counts a simulated game as 0.25 of a player game; Players and Simulated show each on its own. Practice games against a bot are not counted as player games.

Share and trend. Which pairings get simulated is decided by our scheduler, not by players, so simulated games say nothing about popularity. Share of play therefore uses player games only. Where there are none, we show the share of published decks instead and say so; its trend is how many decks were created in the last 14 days against the 14 before.

Rating. The win rate a record can defend: the lower end of a 95% confidence interval, so a long record counts for more than a lucky streak. Draws count as half a win.

Small samples are hidden, not rounded. An archetype shows a rate from 30 games, a pairing from 12, a deck rating from 15, a card win rate from 30. On-play and on-draw need 15 games each way. A dash means not enough games. Simulated on-play, on-draw and mulligan figures also need the simulator to pass its calibration check, and say why when they are hidden.

Archetypes are read from the list. Nobody writes their plan on the tin, so the label comes from the 50 cards: the colour pair, then a role. Ramp: 6+ cards that add souls or discount gear. Control: 7+ that remove, sweep or stun Pals. Combo: 14+ that search the deck or recur from the graveyard. Aggro: an average cost of 3.9 or less. Anything else is Midrange. It is a heuristic, and it can disagree with what a deck's author calls it.

Length is turns per player, not counting the opponent's. Simulated bots never concede or run out the clock, so a simulated “how it wins” can only split damage from decking. Simulated win rates are against the decks we schedule, which favours well-known decks.